You can select an emitter type from the dropdown below and click the mouse anywhere on the canvas to add a new emitter at that position.
This system is designed to be flexible and extendable; one only needs to implement the emitter class and its 2 main methods to create nearly an infinite number of particle effects.
All emitter types use the same single PNG image. All color, size and alpha transforms are done on-the-fly programmatically.
This is the single PNG image used for all emitters scaled to 32x32; its original
size is 16x16